Lucy’s Worlds

About the Games

aerial view of sultan’s palace

Maybe you played the original WorldBuilder games from 1997. Maybe you remember the color versions from a few years later, or the OS X ports from later still. They’re all here, with people to meet, puzzles to solve . . . and treasure to find. There are some recurring characters, but each game has its own theme and plot, its own problems and rewards.


The Cast

Your Picture Here


. . . the reluctant hero(ine). Armed only with your wits and any weapon you may find lying around, you’re off in search of adventure.


color squatter

The squatter

You’ll find him in the unlikeliest of places, T-square and teapot in hand.


color Jake


. . . a charter member of the APBB (Adventurers’ Protective and Benevolent Brotherhood, better known by its slogan, Always Pillage Before you Burn). Sooner or later he’ll get himself into a mess that only you can get him out of.

If you’ve played any of the games, you will recognize his handwriting on these pages.




Sultan’s daughter by birth, research biophysicist by profession . . . but what does she see in Jake? Your life would be a lot simpler if only she could drag herself away from the lab long enough to keep him out of trouble.


. . . not to mention a variety of animals both natural and supernatural, gods, genies and ordinary mortals.
Some are on your side, some aren’t.


The Games

OS X versions available for The Tower and Sultan’s Palace!
Check the Browser Games page for other options.


Tower Screenshot

The Tower (classic: Grey Tower)

Jake invited you to join him in exploring an abandoned castle, said to be filled with forgotten treasures. Naturally, you refused to have anything to do with the project. Well, that was weeks ago, and you haven’t heard from Jake, so you reluctantly set off to find out what happened to him.

You’ll find the latest version of The Tower on the downloads page—or play right now in your browser.


Palace Screenshot

Palace Screenshot

The Sultan’s Palace (classic: Palace of Sand)

Blame it all on Jake. It was his idea to check out (that means “loot” or perhaps “plunder”) the Sultan’s Palace—even though it has many occupants, not all of them human. And why can’t you find him at the marketplace where he said he’d meet you?

To visit the Palace, go to the downloads page—or try it in your browser.


Muddy Screenshot

Muddy Screenshot

Muddy Water (b/w: Canal District)

This time you’re on your own. While Jake is enjoying a busman’s honeymoon in Revenue City, Nevada, you learn about a stolen sceptre—and, more important, a major reward. But can you drink the water?

See for yourself on the downloads page or in your browser.


Pavilion Screenshot

Pavilion Screenshot

(Color) Pavilion

. . . the mini-game, just for people who want to learn more about my graphic style and how my mind works, without investing too much time in a full-size game. The house may look like gingerbread, but where’s the witch?

Unlike the full-size games, Pavilion is strictly e-mail-ware. If you don’t feel like downloading, you can play right now in your browser.


CbN screenshot

CbN screenshot

Color by Number (b/w: Double Trouble)

The architect of The Tower designed other buildings as well, but he didn’t always have the Tower’s budget. What’s become of Jake now—and just how many squatters are there?

You’ll find Color by Number on the downloads page—or next door in the browser games area.


Xanadu screenshot

Xanadu screenshot

coming attractions

Watch for Xanadu, a departure from the architectural themes of my earlier games. Zainab’s experiments in time and space have created an alternative reality—and Jake thought he was just the person to check it out. Dig for fairy gold, talk to a vendor by the gates of Troy, copy files from a computer-within-a-computer . . .

Xanadu is coming . . . well, let’s say in some year with a “2” in it.

More about Xanadu.


What is Shareware?

entrance to Color by Number house

Shareware is software that is freely distributed—but with a catch. Game designers and other shareware authors invest weeks or months of our own time creating something we think others will enjoy. So we include a request for a registration fee, typically in the $10-$20 range. Some games operate on the honor system; others are released as “crippleware,” meaning that you can only play up to a certain level without registering.

What’s in it for me?

If you register, you’ll get a complete set of maps, a list of treasures, and assorted hints and helps.

In most games, you won’t be allowed to reach the Happy Ending unless you’ve registered—or you’ll have to get there by roundabout means, and it may not be so happy after all. Details depend on the individual game. Once you’re registered, you may find a new source of treasure . . . or a safer way of doing something that almost got you killed the last time you tried it . . . or just the satisfaction of seeing your name on another Easter-egg list.

If you paid for any game in its Classic (late ’90’s) form, you’re automatically registered for the current (OS X or browser-based) version of the same game. Just re-enter the registration code.

Can I get a registration code for free?

Yeah, probably, if you ask nicely. But don’t expect me to send you any maps or lists. Those you’ll have to manage on your own.

How do I pay?

I’m currently using PayPal. Contact me to get the email name for the account.

How Did You Make These Games?

Glad you asked. If you want to know more about how I made my games, and what your options are if you’d like to make your own, proceed to the game design page.