Maybe you played the original WorldBuilder games from 1997. Maybe you remember the color versions from a few years later, or the OS X ports from later still. They’re all here, with people to meet, puzzles to solve . . . and treasure to find. There are some recurring
characters, but each game has its own theme
and plot, its own problems and rewards.
. . . the reluctant hero(ine). Armed only with your wits and any weapon
you may find lying around, you’re off in search of adventure.
You’ll find him in the unlikeliest of places, T-square and teapot in hand.
. . . a charter member of the APBB (Adventurers’ Protective and
Benevolent Brotherhood, better known by its slogan, Always Pillage
Before you Burn). Sooner or later he’ll get himself into a mess that
only you can get him out of.
If you’ve played any of the games, you will recognize his handwriting on these pages.
Sultan’s daughter by birth, research biophysicist by profession . . .
but what does she see in Jake? Your life would be a lot simpler if only
she could drag herself away from the lab long enough to keep him out of
. . . not to mention a variety of animals both natural and
supernatural, gods, genies and ordinary mortals.
Some are on your side, some aren’t.
Shareware is software that is freely distributed—but with a catch. Game designers and other shareware authors invest
weeks or months of our own time creating something we think others will
enjoy. So we include a request for a registration fee, typically in the
$10-$20 range. Some games operate on the honor system; others are
released as “crippleware,” meaning that you can only play up to a
certain level without registering.
If you register, you’ll get a complete set of maps, a list of
treasures, and assorted hints and helps.
In most games, you won’t be allowed to reach the Happy Ending unless
you’ve registered—or you’ll have to get there by roundabout means, and it may not be so happy after all. Details depend on the individual game. Once you’re registered, you may find a new source of treasure . . . or a safer way of doing something that almost got you killed the last time you tried it . . . or just the satisfaction of seeing your name on another Easter-egg list.
If you paid for any game in its Classic (late ’90’s) form, you’re automatically registered for the current (OS X or browser-based) version of the same game. Just re-enter the registration code.
Yeah, probably, if you ask nicely. But don’t expect me to send you any maps or lists. Those you’ll have to manage on your own.
I’m currently using PayPal. Contact me to get the email name for the account.
Glad you asked. If you want to know more about how I made my games,
and what your options are if you’d like to make your own,
proceed to the game design page.