Lucy's Worlds

Color Picture of Canal District

Welcome to the family of shareware Macintosh games created by Louise Hope. Combining text, graphics and sounds, these adventures have people to meet, puzzles to solve... and treasure to find. There are some recurring characters, but each game has its own theme and plot, its own problems and rewards.

The Cast

Your Picture Here You
... the reluctant hero. Armed only with your wits and any weapon you may find lying around, you’re off in search of adventure.
The squatter
You’ll find him in the unlikeliest of places, T-square and teapot in hand.
color squatter
color Jake Jake
... a charter member of the APBB (the Adventurers’ Protective and Benevolent Brotherhood, better known by its slogan, Always Pillage Before you Burn). Sooner or later he’ll get himself into a mess that only you can get him out of.
Zainab
Sultan’s daughter by birth, research biophysicist by profession... but what does she see in Jake? Your life would be a lot simpler if only she could drag herself away from the lab long enough to keep him out of trouble.
colorZainab
...not to mention a variety of animals both natural and supernatural, gods, genies and ordinary mortals. Some are on your side, some aren’t.

The Games

TowerScreenshot Grey Tower (b/w The Tower)
Jake invited you to join him in exploring an abandoned castle, said to be filled with forgotten treasures. Naturally, you refused to have anything to do with the project. Well, that was weeks ago, and you haven’t heard from Jake, so you reluctantly set off to find out what happened to him.
Tower Screenshot In version 1.3 and later you’ll notice changes in small-scale animations: matchlight, flickering flames, the sun/moon hanging...
You’ll find the latest version of Grey Tower on the downloads page.
Now available for OS X!
Palace Screenshot Palace of Sand (b/w The Sultan’s Palace)
Blame it all on Jake. It was his idea to check out (that means “loot” or perhaps “plunder”) the Sultan’s Palace... even though it has many occupants, not all of them human. And why can’t you find him at the marketplace where he said he’d meet you?
Palace Screenshot In version 1.3 and later the fountains bubble more refreshingly, background music stays in the background... and be sure to admire Zainab’s ceiling!
To visit the Palace, go to the downloads page.
Now available for OS X!
Muddy Screenshot Muddy Water (b/w Canal District)
This time you’re on your own. While Jake’s enjoying a busman’s honeymoon in Revenue City, Nevada, you learn about a stolen sceptre—and, more important, a major reward. But can you drink the water?
Muddy Screenshot Version 1.3 tackles some of those pesky “plausibility” questions: How come the salesclerk doesn’t even notice when I drop all my treasures right in front of his nose? Why doesn’t anyone try to steal my pack when I’m sleeping? If the ship is supposed to be in harbor “the rest of the afternoon” how come it’s still there two days later?
See for yourself at the downloads page.
(Color) Pavilion
...the mini-game, just for people who want to learn more about my graphic style and how my mind works, without investing too much download time in a full-size game. The house may look like gingerbread, but where’s the witch?
Unlike the full-size games, Pavilion is strictly e-mail-ware.
Pavilion Screenshot
In version 1.4 you’ll see changes in the closet door, the witch’s book, the initial bump on the head... and the unicorn is back!
Check it out.
Pavilion Screenshot
CbN screenshot Color by Number (b/w Double Trouble)
The architect of The Tower designed other buildings as well, but he didn’t always have the Tower’s budget. What’s become of Jake now... and just how many squatters are there?
CbN screenshot In version 1.1 and later the ghosts are a little ghostlier, the blurry doors a little blurrier... and you can do a lot more with your different light sources.
You’ll find the latest version of Color by Number on the downloads page.
Xanadu screenshot coming attractions...
Watch for Xanadu, a departure from the architectural themes of my earlier games. Zainab’s experiments in time and space have created an alternative reality... and Jake thought he was just the person to check it out. Dig for fairy gold, talk to a vendor by the gates of Troy, copy files from a computer-within-a-computer...
Xanadu screenshot Xanadu is coming... well, let’s say in some year with a “2” in it.
More about Xanadu.

What is shareware?

Shareware is software that is freely distributed— but with a catch. Game designers and other shareware authors invest weeks or months of our own time creating something we think others will enjoy. So we include a request for a registration fee, typically in the $10-$20 range. Some games operate on the honor system; others are released as “crippleware,” meaning that you can only play up to a certain level without registering.

What’s in it for me?

If you register, you’ll get a complete set of maps, a list of treasures, and assorted hints and helps.
In most games, you won’t be allowed to reach the Happy Ending unless you’ve registered— or you’ll have to get there by roundabout means, and it may not be so happy after all. Details depend on the individual game. Once you’re registered, you may find a new source of treasure... or a safer way of doing something that almost got you killed the last time you tried it... or just the satisfaction of seeing your name on another Easter-egg list.
If you’ve paid for any game in its World Builder (b/w) form, you’re automatically registered for the color version; just write and ask for a registration code.

Can I get a reg code for free?

No.

How do I pay?

Each game’s manual (ReadMe) includes payment instructions for people who simply want to send me a check from a US bank. If you live outside the US, or if you prefer to pay by credit card, you can register online at kagi. This is processed by Kagi, so you’ll get your reg code and a few basic hints right away even if I’m on vacation.


How Did You Make These Games?

Glad you asked. If you want to know more about how I made my games, and what your options are if you’d like to make your own, proceed to the game design page.

made with FB


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Questions? Comments? Write me at lucysworlds at kagi dot com.


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Lucy’s Worlds / created October 1997 / last modified March 2007